From day 1 I thought that this would have been a very challenging assignment to take on, and I was right! They managed to get the simulation up and running using a real steering wheel, the only part of the brief which wasn't met was the truck. The making of the steering wheel, the programming required to have it all functioning was very impressive. The start of their presentation was a bit slow and the Arduino Processor is still a mystery to me, but I never understood programming strongly.
Aerial Rope Way:
I found that Eric and Dominique both spoke very passionately about their project. I got the feeling that their meeting with the founders really enriched their view on Katoomba and helped understand the clients need. All of their work was well documented and I thought the website was an excellent touch. The video walk through's were surprisingly clear and visually nice and crisp!
Blacktown Marker Project:
I felt that this group had the best understanding of their brief and had undergone researching the surrounding area of the motorways and Blacktown very well. When they were presenting their work and unveiled the markers they created my first thoughts were that this would actually be very interesting the be driving beside and under. I thought the interactivity was a lovely touch, regardless of the legalities although the different types of interactivity were a bit much.
I was unaware that the Virtual Museum group had their brief changed until they presented. Considering they only have a few weeks to put everything together i thought they handled the situation very well. The interactivity with the Ipad's was a great idea, the software was really responsive.
Oculus Presentation Roles:
Daniel - Introduction, briefly talk about brief
Dara - 3Ds Max Modelling, Texturing for UE4
Andrew - UE4 & demonstration
Matthew - Gantt chart, project limitations
Shanny: Scribe for feedback
After we finished our presentation the majority of the feedback we received was all UE4 based, mostly regarding blueprints and procedures which Andrew had answered well as he was our teams UE4 master.
As part of the presentation we required participants to test the Oculus Rift, immersing themselves in our environment that we have collaborated and worked on as a group.
The aim of the project was to outline and show users how dangerous using one of the construction vehicles can be on a Hong Kong construction site.
In the end, participants all agreed that they did not feel safe while being immersed into the environment because there were a lot of dangers that they have missed purely because it was impossible to see them. This included:
Criticisms (from Russell):
Our group has complied a separate page which documents all our work, modelling, useful links, processes and the like. The information in the link below demonstrates the use of Unreal Engine 4 and 3DS Max for the purpose of replicating our work should our client require to do so.
Link : http://code3100-oculusproject.blogspot.com.au/